If you are new to the Allegro game programming library and are looking for a place to start, well, you've hit the right place. Here, you'll find tutorials for the total beginner, assuming you have installed Allegro but have no idea how to really use it. Each tutorial will have the code fully explained in webpage format, as well as have the source available for download
Please note that these codes may not perfect! If you find any errors, please comment below.
Select a Lesson:
- Lesson 1 - Getting Started
- Lesson 2 – Bitmaps
- Lesson 3 - Clipping Bitmaps & Keyboard Input
- Lesson 4 - Masked Blitting, Drawing Sprites, Clearing Bitmaps and the Keyboard Buffer (Coming Soon)
- Lesson 5 - The Double Buffering Technique (Coming Soon)
- Lesson 6 - Using Timers (Coming Soon)
- Lesson 7 - Simple Sprite Animation (Coming Soon)
- Lesson 8 - Bounding Box Collision Detection (Coming Soon)
- Lesson 9 - Using Datafiles(Coming Soon)